Call of Duty: Modern Warfare II is massive blockbuster in game form | Computer games

The campaign for “Modern Warfare II,” which runs about seven hours, give or take, picks up with the characters from the 2019 version, part of something called Task Force 141. Once again, the tale of a “Call of Duty” takes place across several nations, and features various types of villains waiting to be shot in the head. Where to begin with this story? Let’s see, there are missing missiles that the powers that be believe were stolen by a villain named Hassan Zyani (Ibrahim Renno), working with a terrorist organization known as Al-Qatala. As your team, including fan favorites Ghost (Samuel Roukin) and Captain John Price (Barry Sloane), trying to track down the missiles, they discover that a Mexican drug cartel is also involved, led by a mysterious villain named El Sin Nombre (the excellent Maria Elisa Carmago). Of course, some shady Americans and a few double-crosses will come into play. This is a world with many threats and only you can take them down, soldier.

Of course, the shallow narrative here is just the skeleton on which to hang explosive action sequences, some of which shred realism in a way that would make any blockbuster filmmaker think twice. The bigger point is that games like “Call of Duty” can get away with things that even the most extreme blockbusters can’t, and it’s not just because of the budget. A sequence like the convoy mission in this game – where you have to jump from car to car to continue chasing a fleeing cartel, only to leave absolute carnage in your wake – would destroy any suspension of disbelief required to enjoy an action movie. But these games have been pushing for “bigger, faster, more” with each installment. They thrive on chaos.

In fact, the game falters the most when it retreats from the chaotic energy. A few stealth-based missions are clunky in terms of design. People don’t play “Call of Duty” to sneak around and look for the necessary items to create a tool to pry open a locked door (and bringing this mechanic back to the game’s climax is a real mistake). And a mission where you sneak through a cartel house half feels like the developers were just buying time before they could blow something up again. I also noticed more bugs than usual, including enemies that kind of stood there waiting for me to shoot them. Still, when the game gets explosive, it’s hard not to get carried away by its impressive momentum.

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