Hogwarts Legacy does not judge players for bad choices

It was already confirmed Hogwarts Legacy will not have a mortality system. However, Avalanche Software has gone into detail about how the RPG handles its choices and why it doesn’t judge players for going down dark paths.

As mentioned in a recent Preview by GamesRadar, Hogwarts Legacy lets players fatally dispatch others via fatal spells or environmental hazards like explosive barrels. Lead Designer Kelly Murphy said it was important to let players be evil because the extreme is “the ultimate embodiment of role-playing.”

“This was important because it comes from a place where the game creators have not been judged,” Murphy said. “If you want to be mean, be mean.”

The Unforgivable Curses (torture, mind control, and killing) are not something that players can simply learn at Hogwarts, and players can choose whether or not to add them to their arsenal. Narrative Director Moira Squier said that the world reacts to players using these curses, but as previously mentioned, there is no morality system that judges players for doing so.

“Characters will react visually and audibly to seeing the player cast an Unforgivable [Curse], but we don’t have a morality system that punishes them for doing that,” Murphy said. “This would be too judgmental on the part of the game developer. However, if the player continues these actions, the world will reflect knowledge of them again.”

Side and main missions can change depending on the order in which players complete them, but it’s unclear how the world, other than the immediate reactions of other characters, changes as you go down the darker path. As mentioned, about halfway through the first exhibitionsome of the player’s choices can affect the end of the game, but it remains to be seen how big these changes can be.

Some have previously called the odd disconnect to allow players to embrace such cruel tactics (especially at such a young age). This began to bubble more intensely all around its Gamescom trailer full of dark magic and second display window which featured a Dark Arts battle arena.

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