Call of Duty: Modern Warfare II Trailers Detail Multiplayer, Warzone 2.0 Release Date

Call of Duty: Modern Warfare II is only about a month away from release, and Infinity Ward has finally given players a better look at the game’s online multiplayer. The trailer that premiered on Call of Duty Next also featured a look at Warzone 2.0Battle Royale comes right after Modern Warfare II‘s launch and its release date: November 16, 2022. The studio also spilled more details about each after the trailer’s debut.

Water will play a bigger role in the game as combatants can swim around and use it as an escape. Firefights can even happen underwater, but the ballistics are a bit different. There’s also a new ledge-hanging mechanic that lets users peek over ledges instead of fully cloaking over them. Players were shown hanging from a rooftop and shooting at those standing on said rooftop while those hanging were more hidden. Diving also has some boost this time around, meaning it’s possible to dive out of windows in a pinch. However, it can only be used after a tactical sprint. There are a ton of new gadgets or old ones that have been improved or balanced, such as the heart rate sensor, which now has a battery so it can’t be used endlessly.

The Gunsmith has also been strengthened, as detailed incredibly long post on the game’s website. As shown in the latest trailer, players can now unlock attachments across multiple weapons, which should make grinding easier.

Invasion is one of the new multiplayer modes. It takes place on a large map and the sole purpose is to eliminate other players and the AI ‚Äč‚Äčthat roams around as a kind of massive deathmatch. It’s 20-on-20, but each team also has 20 AI teammates.

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Prisoner Rescue and Knockout are also two new modes. The former has players locating hostages, defending them, and exfiltrating with them. There are no respawns, but fallen players can be revived. It is also a round-based mode with attackers and defenders. Knockout tasks players with eliminating their opponents or holding a pack in the center of the map. Wiping the other team or holding the pack for 60 seconds are the winning conditions. There are no respawns, only revivals and is a mix of two-on-two Gunfight and and War zone.

Third-person mode will also return to Call of Duty. Third-person playlists will initially be separate, but player feedback may change this later. However, aiming down still switches to first-person mode.

Special Ops is also returning, which is a two-player co-op mode, and it will focus on asymmetric gameplay this time around. This means one player can be on the ground while another is in a helicopter.

There will also be raids after launch, which will be three-player co-op missions that require teamwork. However, the developer didn’t spill all the details about this new mode.

playstation gamers, in addition to being able to play the beta earlyget an Oni character in multiplayer and Warzone 2.0. However, much like PlayStation exclusives Hogwarts Legacy contents, there is a label at the end of the trailer noting that it will only be exclusive for a full year. This Japanese character, complete with samurai sword and armor, will be playable on day one for those who pre-order on the PlayStation Store.

Infinity Ward then began discussing Warzone 2.0 and made it clear that Battle Royale was being built in conjunction with Modern Warfare II, which means they will have the same technology. This is probably a reference to the latter War zone and how it was put together with other entries that were not from the same technology base.

The team then showed off the new map called Al Mazrah, which is the biggest Infinity Ward has ever made. It has a mix of industrial and desert environments, as shown in a longer post on the game’s website.

Infinity Ward then dove into more specific changes. Vehicles will have new physics attached to them, meaning blowing out a vehicle’s tires will change handling and they will react differently to explosives depending on their weight. Players can lean out of windows and climb onto their rooftops, which offers them inside a “many of tactical advancements.” Vehicles can also be fixed and topped up at petrol stations.

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Proximity chat now allows users to hear others around them. Looting should be a bit more reliable as some crates will be in the same places so players can remember where they are, but there will still be loose loot on the ground. The Circle, prevalent in almost all Battle Royale, has also been changed. It can now be divided into several circles, which means that there is not always only one circle that closes in.

Gulag has seen a bit of a twist this time as players will be teamed up with someone else and have to take down another duo. Alternatively, an AI opponent called The Jailer can also be tracked down in the Gulag and killed. They not only have the key to escape, but also extra gear. AI strongholds will also be dotted around the map, giving players a way to grab powerful gear if they’re willing to fight for it.

AI will also play a prominent role in DMZ, the oft-rumored and now confirmed mode. This new mode will see players create their own targets and set when to mine. It’s a balance of risk and reward, as it’s pretty deadly to keep venturing, but surviving longer and exploring more can result in a bigger payoff. Previous leaks compared to Escape from Tarkov. However, Infinity Ward still kept this mode under wraps and will share more later.

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