Resident Evil Village DLC, Street Fighter 6 and Mega Man Preview: Capcom’s diverse lineup continues to impress

Few publishers have had as good a run in the last generation as Capcom. With a commitment to its old titles and the ability to keep them fresh in the present, it has set an example that other publishers should copy. The company’s Tokyo Game Show lineup of Resident Evil Village‘s DLC, Street Fighter 6and Mega Man Battle Network Legacy Collection demonstrates this commitment to quality and variety as its slate was as different as it was amazing.

Resident Evil Village: Shadows of Rose DLC

Capcom is not releasing a new one Resident Evil in 2022, but it adds a ton of DLC to it Resident Evil Villageone of the series’ best entries. Shadows of Rosethe story-focused portion of the DLC, is the biggest addition to the three-pronged package, and the one Capcom was most open about.

Rose, Ethan’s daughter, is the main character, which is easy to see since the DLC can only be played in third person. The camera angle makes it look like it would be more like Resident Evil 2 and 3 remakes, and it shares very similar DNA, but with a few differences. Aiming and shooting are quite familiar, but movement is more in line with Village. Rose’s walking speed is comparable, but she backs up at such a sluggish pace that she might as well stand completely still.

This little tweak changes the combat flow a bit, as it means players will have to stop aiming and move around more often; something it shares with Villages campaign. Losing mobility will require some adjustment, but that doesn’t automatically mean it will be a net negative. Some of the best Resident Evil after all, games don’t even let players move and shoot at the same time.

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And while gunplay isn’t completely out of the series’ wheelhouse, players will be able to experiment with a new power beyond using traditional firearms. Rose’s ability lets her freeze enemies while she focuses on them, a strange mind power that also lets her melt certain silly obstacles for extra items and shake off enemies that have grabbed her. This power gives this DLC a bit of a twist as it means players don’t just have ammo to worry about.

Capcom was pretty secretive about this power, so it remains to be seen how it will shake out in the full experience. Blasting enemies with magic is something else, but the enemies in the early parts of the game – while eerily designed with white, rotting flesh – were little more than standard, confusing zombies in all but name. Hopefully it has a more diverse bestiary, something it probably needs more than the base game, since this DLC takes place in (or mostly takes place in) the same halls of Castle Dimitrescu, albeit with considerably more blood-red goo.

The recycling of areas and characters (like the happy, fat merchant who is equally overweight but evil for some reason that doesn’t fit his personality) is a little troubling, as is its more serious tone. Village was a wickedly fast-paced adventure that thrived on variety that didn’t overstay its welcome and endearingly cheesy narrative, and it’s unclear whether Shadows of Rose will be able to have the same strengths. It borrows some elements from the base game while deviating from it in important places, and it’s a balance that the full experience can hopefully achieve.

Street Fighter 6

Resident Evil Village DLC, Street Fighter 6 and Mega Man Preview: Capcom's diverse lineup continues to impress

Street Fighter IV cast a long shadow there Street Fighter V didn’t live up to it for several reasons, but it opened the door for Street Fighter 6 to be a hungry underdog who was going to come out swinging. The game has looked good in its few early trailers, but it’s just as impressive in person.

The more street presentation is one of the first striking parts about it because of how much it fits the “Street” part of its title. Menus are not only elegantly designed but are also filled with graffiti, rap music and neon colors that pop and have such a cohesive personality. This also translates to the matches as the transitions to the matches are quite flashy and visually appealing. The load times are also quite short even at this early stage, and the walkout animations are more exciting than a typical loading screen. Rematching is also almost instantaneous (at least on PlayStation 5). The game has an energy to it and just moves so smoothly.

It’s impossible to truly grasp the depth of a fighting game’s mechanics during a pre-release session, but its movements and general systems feel smooth and responsive. The Drive meter also seems to give players a huge variety of freedom as it can be used on offensive moves like Overdrives which are enhanced specials and defensive moves like parries, Drive Impacts which can absorb attacks and pin opponents, Drive Rushes, that cancel, and Drev turns that quickly stab back with a weak pull after a successful block.

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These flashier moves have some of the same visual flair that the game has everywhere else and can highlight a big hit or a well-timed parry. It makes the game more exciting to watch and again shows how prevalent its style is throughout the game. It also tries to appeal to more casual audiences with its “modern” control scheme that simplifies the entire range of inputs. Cutting down on complicated commands is a great way to bring in more players, but there’s no intermediate option included Mortal Kombat-like input that bridges the two systems, which is a missed opportunity.

Regardless, Street Fighter 6 is still in an incredible place. The game has a confidence that the last title didn’t have, and early impressions show that that confidence is justified. It has a lot to prove, though Street Fighter 6 could be the comeback punch the series needs.

Mega Man Battle Network Legacy Collection

Resident Evil Village DLC, Street Fighter 6 and Mega Man Preview: Capcom's diverse lineup continues to impress

Annualization is rarely great for a game franchise, as it turns out Mega Man Battle Network game. These action strategy games got some improvements over time, but the annual schedule and Pokémon-like double releases diluted the big series by flooding the market. Mega Man Battle Network Legacy Collection, a two-part package of the six games (10 in total with the different versions), benefit from being separated from the crowded calendar, as the distance from their original launches means they can feel a little fresher now. And judging by the opening areas, they do thanks to the solid core gameplay.

Its match seems to have held up the best. Choosing card-like chips while battling on a real-time grid is a solid mix of strategy and action, as it requires both quick reflexes and careful planning. It doesn’t lean heavily on one style and is able to bounce between the two quite well with an overall pace that is still quite unique. One step from Eden was a good reminder of how this genre could succeed if done properly on modern systems, but this collection has the ability to remind players of Mega man game that inspired the 2020 title with its timeless gameplay.

That Combat network the games were quite long, so it’s not clear if they’ll last all the way through all six games, especially since they had some significant difficulty levels and brutal, luck-based completion requirements. It can also be harder to fight with its random encounters and lack of autosave, which can be annoying during missions as they have fallen out of favor in recent times. Capcom hasn’t added modern settings to smooth out these possibly dated parts, meaning they should stand on the same merits they had during their original releases. Little features like this would be appreciated, but it’s not yet known how badly their absence will be felt.

However, Capcom has added some extras to the pack. Players can take a look at a bunch of concept art, listen to tunes, and peruse other goodies that Capcom didn’t talk about yet. There are also a few visual options that let players stretch the game screen to fill most of the screen to something that shrinks it to fill a fun little part of it. The graphics can also be smoothed, and while this filter may look unnatural to those experienced in these games, it can be turned off and ignored, allowing players to soak in the jagged edges and pixel art. Mega Man himself can even talk to the player on the home screen, and while it’s meant to mimic his hints in the series, his benign input is pretty pointless. It’s not the most comprehensive collection of bonus content, but it all seems well put together and offers just enough. Online games and chip trading are also excellent additions, but they are yet to be tested.

Putting an entire annualized series into a few bundles (or a large bundle) can simultaneously show how repetitive Combat network games could be set up in such a way, and the primitive nature of the first game compared to the last. But it also has a gameplay loop that’s worth revisiting as it’s still a unique mashup of genres almost two decades later, something this collection looks to showcase.

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