Assassin’s Creed Multiplayer game in development from Rainbow 6 Siege, For Honor Devs

Ubisoft announced a handful Assassin’s Creed game during its latest exhibition. The company also said it was “looking into” bringing back multiplayer Assassin’s Creed experiences, but stopped there at the nebulous engagement. However, Ubisoft spoke more substantively about a multiplayer Assassin’s Creed games behind closed doors through a project called (or codename) Invictus.

axio’s report states that Invictus being made by developers who have worked on Rainbow 6 Siege and In honor ofboth of which have been multiplayer staples for the publisher over the last generation. Invictus will also be part of Assassin’s Creed Infinitywhich will act as a hub for future entries.

Axios reporter Stephen Totilo shared more on Twitterand noted that Vice President Executive Producer Marc-Alexis Côté showed a concept image of familiar characters (and a minotaur-like creature), suggesting Invictus would involve protagonists and antagonists from previous entries. Côté also noted that it would not have a central setting, meaning it would likely jump around to different time periods and locations.

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Côté was a little more straightforward with Eurogamertells the outlet that it is “part of [their] creative intention to bridge the gap Assassin’s Creed play together in a multiplayer experience” that is “inspired by what [Ubisoft has] done in the past.” But even with these inspirations, it will still be a “new kind of multiplayer experience,” according to Côté.

Assassin’s Creed has dismissed multiplayer in his last few posts. While 2015 is universally reviled Unit had co-op, the series hasn’t had competitive multiplayer since the 2014s Black flag. The tradition started in the 2010s Brotherhood and saw users track and pursue their targets while avoiding them on their tail.

Côté also confirmed to Axios that Ubisoft is not developing a remaster of the original Assassin’s Creed or some kind of crossover with Origin, both of which were heavily rumored. However, he didn’t want to completely close the door on the idea of ​​developing an upgraded version of that 2007 debut sometime later.

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Côté added that too Oath, the Japan-based entrywill get more development time to “reach [a] higher quality and be more sustainable from a human and technological point of view.” Oath will also be an “epic” title with years of post-launch content and be related to Valhalla and Odyssey in this context.

But even though Oath will be more related to the two games, Witch will not be cut from the same cloth. Côté noted that Ubisoft is “not coming out with another 150-hour game right after Oath” and it Oath and Witch can coexist side by side because they are structured differently. Ubisoft has yet to confirm exactly what Witch will be and its teaser trailer was very vaguebut previous reports noted that it would take place during the Holy Roman Empire during the 16th century and revolves around witch hunting.

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